Ice ice baby!
Smiler's Adventures » Devlog
Version 0.4.0 is now available!
New features
- Slippery mechanics for the new ice platforms.
- 4 new levels using ice platforms.
- Chapter select option on title screen.
Bug fixes
- Smiler doesn't stand still anymore while walking the opposite way of a moving platform.
- Enemies won't fall anymore if you move back down on a ladder and keep near the top of the ladder.
- Smiler can now die on a ladder without softlocking the game.
Optimizations
- Resolution option changed to Fullscreen option on the title screen.
Level fixes
- Level 2: Top platform is a little higher. It is now easier to jump over the enemy.
- Level 3: Moving platform adjusted to be able to chain combo the coins easier. Enemy added at the bottom. Second moving platform added to jump back up faster.
- Level 4: I didn't like the previous version of level 4. It is now a whole new level.
- Level 5: Coins, moving platforms and the enemy have been moved to be able to full chain combo the yellow coins.
- Level 6: Platforms resized. 1 coin moved. Moving platform repositioned. It is now possible to chain combo the yellow coins.
- Level 7: Enemies repositionned to make level look more symmetrical. (Don't ask me why.)
- Level 8: Moving platforms' moving distance increased to jump more easily on higher platforms. It also makes the red coin more accessible.
Files
0.4.0.zip 6.9 MB
Jan 05, 2021
Smiler's Adventures
Status | Prototype |
Author | Jimmy Faucher |
Genre | Platformer |
Tags | 16-bit, 2D, Casual, chiptune, Controller, jumping, Retro, Short, Singleplayer |
More posts
- No more guessing. See how many points you make!Jul 26, 2020
- First attempt!Jul 18, 2020
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