Ice ice baby!
Smiler's Adventures » Devlog
Version 0.4.0 is now available!
New features
- Slippery mechanics for the new ice platforms.
- 4 new levels using ice platforms.
- Chapter select option on title screen.
Bug fixes
- Smiler doesn't stand still anymore while walking the opposite way of a moving platform.
- Enemies won't fall anymore if you move back down on a ladder and keep near the top of the ladder.
- Smiler can now die on a ladder without softlocking the game.
Optimizations
- Resolution option changed to Fullscreen option on the title screen.
Level fixes
- Level 2: Top platform is a little higher. It is now easier to jump over the enemy.
- Level 3: Moving platform adjusted to be able to chain combo the coins easier. Enemy added at the bottom. Second moving platform added to jump back up faster.
- Level 4: I didn't like the previous version of level 4. It is now a whole new level.
- Level 5: Coins, moving platforms and the enemy have been moved to be able to full chain combo the yellow coins.
- Level 6: Platforms resized. 1 coin moved. Moving platform repositioned. It is now possible to chain combo the yellow coins.
- Level 7: Enemies repositionned to make level look more symmetrical. (Don't ask me why.)
- Level 8: Moving platforms' moving distance increased to jump more easily on higher platforms. It also makes the red coin more accessible.
Files
0.4.0.zip Play in browser
Jan 05, 2021
Smiler's Adventures
Status | Prototype |
Author | Jimmy Faucher |
Genre | Platformer |
Tags | 16-bit, 2D, Casual, chiptune, Controller, jumping, Retro, Short, Singleplayer |
More posts
- No more guessing. See how many points you make!Jul 26, 2020
- First attempt!Jul 18, 2020
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